Saints Fate: A Three Player Skirmish Report

In last weeks post I described a recent three player skirmish scenario I designed. You can check out the details here. A couple of friends and I played it through one evening the other week to see how it actually worked. In short, it was amazing fun. But I’m always interested in what I can learn from the experience to take into future games.

The Scenario

A miraculous manifestation has occurred on the planet of Helios Magna. A Saint touched by the power of the God Emperor, has manifested among the ranks of the Adepta Sororitas, but her fate is uncertain. The Inquisition, ever wary of uncontrolled power, has dispatched a team of Lancet Hereticus Space Marines to capture her for interrogation. Meanwhile, a force of Chaos Plague Marines, the Ferrymen, seeks to claim the Saint for a dark ritual, hoping to summon a daemon of the Warp into realspace.

The Sisters of Battle, unaware of what forces are closing in, have fortified their shrine compound to protect the Saint. What follows is a brutal three-way battle where each faction must act quickly to achieve victory.

The protagonists included:

Order of the Veiled Light: crack team of battle sisters tasked with protecting the Saint at all costs. Comprised battle sister and flying assault troops. (Played by Marty)

Lancet Hereticus: Inquisition sponsored space marine fire team sent to capture the Saint to check for heresy and research. Comprised regular marines and a heavy weapons specialist. (Played by Sean)

Ferrymen: Small plague marine raider unit intent on capturing the Saint for the nefarious aims of the ruinous powers. Comprised plague marines and a mutated brother twisted by the rot of Nurgle. (Played by me)

The battlefield from the Battle Sisters side of the table.

How it Played Out

The aim of the three player skirmish scenario was to get the action happening quickly and make sure all three players were engaged throughout. All three factions entered the fray on turn one with frantic positioning as well as shots being exchanged. Initial casualties were quite light.

There was some difficult decision making for all players around how aggressively to go after the scenario objective vs protecting your team. Excitingly, all three factions had control of the Saint at one point in the game only to lose her to an opponent. This meant that the outcome of the game was always in question.

A cinematic brawl involving all three leaders culminated in the Ferryman captain sneaking the Saint away at the last minute to claim victory at the start of turn 6. A win for the nefarious forces of chaos!

Lancet Hereticus gunner observes the battlefield.

What Worked?

We used the One Page Rules skirmish ruleset: Grimdark Firefight, and it worked a treat. Fast, simple gameplay that had all three of us in the swing of things after the first move. With each player taking it in turns to activate a model this kept the game moving fast with no downtime for participants.

The victory conditions and time limit forced all three factions to engage with the objective pretty much immediately. It also kept each player battling on two fronts, no one was left out or ganged up on.

Finally, emergent play. All three players have some understanding of the 40K lore and got behind their faction and it’s aims. This definitely added to the immersion and I think colored some of the decision making as well. The cinematic three way duel by the captains at the end occurred completely emergently adding an awesome conclusion to the battle.

Mad scramble to secure the Saint in the alley next to the shrine compound. Marines, Plague Brothers and Battle Sisters all in attendance.

What Could Have Gone Better?

To be honest, not much. The battle flowed well and kept everyone engaged. The one thing I could have explained better at the start was the victory condition. There was a little confusion about how we achieved the win. We smoothed it out after turn 1, but clarity on this before we started would have helped.

Final Thoughts on Three Player Skirmish

All in all I succeeded in my goal of creating a fun, engaging, equal sided three-person skirmish scenario. The most important part was that we had fun playing. But I’ll be looking to see if I can come up with more three player scenarios in the future.

Of course, this battle now forms part of the Mordax Prime canon, my narrative setting for my 40K inspired gaming. With this victory for the ruinous powers, how will the Imperium authorities react? Will they mount a rescue mission? Or will the Saint become a tool of Chaos? We’ll find out in the next instalment…

The Joy of Designing an Engaging Three Player Skirmish Scenario

Three-player skirmish games can be very tricky to design. Without careful planning, you risk two players ganging up on the third, one player getting stuck waiting for the others to resolve their turns, or the action becoming lopsided. In this scenario, set in the grim darkness of the 41st millennium, I aimed to create a balanced and engaging experience where all three players remained in the thick of the action.

The Scenario: “The Saint’s Fate”

As you probably know, I love adding narrative flavor to my games. Whether D&D or Warhammer an engaging narrative creates much more opportunity for emergent play. I’ve recently developed a loose setting for my 40K inspired games as a way to develop an interesting and ongoing narrative. Consequently, I wanted to set this scenario in the same setting. For more information on Mordax Prime follow the link here. As for the scenario…

A miraculous manifestation has occurred. A Saint touched by the power of the God Emperor, has manifested among the ranks of the Adepta Sororitas, but her fate is uncertain. The Inquisition, ever wary of uncontrolled power, has dispatched a team of Lancet Hereticus Space Marines to capture her for interrogation. Meanwhile, a force of Chaos Plague Marines, the Ferrymen, seeks to claim the Saint for a dark ritual, hoping to summon a daemon of the Warp into realspace.

The Sisters of Battle, unaware of what forces are closing in, have fortified their shrine compound to protect the Saint. What follows is a brutal three-way battle where each faction must act quickly to achieve victory.

Board Setup

  • Board Size: 3ft x 3ft
  • The Saint: Begins inside the shrine compound, positioned on one half of the board.
  • Deployment:
    • Sisters of Battle are entrenched in and around the shrine compound.
    • The Lancet Hereticus Space Marines deploy in one corner opposite the shrine.
    • The Chaos Plague Marines deploy in the other opposite corner.
Table deployment map

Victory Conditions

  • At the start of Turn 4, an escape shuttle may arrive at the compound on a roll of 5 or 6.
  • Each turn after that, the roll threshold decreases (4+ on Turn 5, 3+ on Turn 6, etc.).
  • The player who has control of the Saint and gets her to the escape shuttle wins the game.

Note that the Saint begins in the possession of the Sisters of Battle.

Key Design Features

1. Balanced Start & Player Equality

  • The two marine factions begin an equal distance from the objective (the Saint in the shrine), ensuring no player has an immediate advantage.
  • Sisters of Battle start in a strong defensive position but must react to two incoming threats.
  • Both invading forces must contend with the Sisters and each other.

2. Quick Action & Continuous Engagement

  • The short board size (3ft x 3ft) ensures combat starts early, preventing long movement phases where nothing happens.
  • The Sisters’ defensive position means they will likely be fighting by Turn 1.
  • Since the Saint is stationary at the beginning, players must maneuver aggressively and fight over control.
  • The time limit ensures that all players must take action in order to win.

3. Preventing “Two vs. One” Situations

  • Both the Inquisition and Chaos forces have competing objectives, preventing an easy alliance.
  • The victory condition forces all players to engage—hoarding forces in a corner will not secure a win.
  • The randomized escape shuttle arrival means players must remain flexible; camping a spot isn’t a viable strategy.

Final Thoughts on the Three Player Scenario

This three player scenario creates a dynamic battlefield where all players are constantly engaged. It prevents downtime, discourages ganging up, and forces strategic decision-making. The next blog post will explore how this scenario played out in actual gameplay—did it live up to expectations, or were there unexpected twists? Stay tuned!

Title image is Sister of Battle by Anna Steinbauer. For more of her awesome art visit her site here.