Leadership Styles Unveiled: Translating D&D Dynamics into the Business World

Leadership plays a pivotal role in both the immersive world of Dungeons and Dragons (D&D) and the dynamic landscape of the business world. Today, we explore some of the leadership styles observed during D&D gameplay. Before examining how these styles can be translated and applied to leadership in a business context. Understanding the strengths, limitations, and effects of different leadership styles is the first step. Individuals can then use the game to experiment with and practice their leadership skills, adapting their approach to various real word and fantastical scenarios.

I believe having a safe space to experience leadership situations lets the student understand the impact of their actions with much more clarity than a theoretical lecture. Believe it or not the act of leading a team in defeating a dragon develops similar leadership muscle needed for dealing with a competitor in business. Letting aspiring leaders make mistakes in a simulation will ultimately make them stronger leaders with their teams in the workplace.

The Commanding Leader: Strength in Authority

In D&D, some leaders naturally assume a commanding role, taking charge and guiding the party decisively. They provide clear directions, make authoritative decisions, and inspire confidence in their abilities. This leadership style can be effective in situations where quick decisions and strong direction are needed. However D&D, at it’s heart is a collaborative game. Falling in to this type of style too regularly can make the other members of the party feel left out and disgruntled.

Translating this style to the business world, commanding leaders can thrive in crisis management or situations requiring a strong, authoritative presence. However, they must take care when the pressure is off. As this style can often translate into micromanagement and dictatorial behaviors. Ultimately this can lose the trust and loyalty of the team.

There is a reason that leaders who do well in wartime, where fast crisis management is required, often perform badly in times of peace. The Duke of Wellington and Winston Churchill are two excellent examples of this.

Robin Hood, an example of a visionary leader in D&D

The Visionary Leader: Inspiring with Purpose

Certain D&D leaders embody a visionary style, inspiring their party members with a grand vision and a sense of purpose. They articulate a compelling narrative, foster enthusiasm, and motivate others to pursue shared goals. For example, a party member might have an purpose to do good in the world, overthrowing all oppressors. Think Robin Hood, stealing from the rich and giving to the poor. The rest of the group might really get on board with this vision. The party then have a strong purpose that they can all align to, giving strength to their actions and decision making.

In the business world, visionary leaders inspire their teams with a clear vision of the future, instill a sense of purpose, and drive innovation and growth. Steve Jobs and Elon Musk of Apple and Tesla fame respectively, are both prime examples of visionary leaders. They are setting out to change the world. People align with their purpose and their Why. As such team members are motivated beyond material worth and come to work with a sense of purpose envied by other companies and leaders.

The Servant Leader: Empowering and Supporting

The servant leader in D&D focuses on empowering and supporting their party members. They prioritize the needs of others, actively listen, and provide guidance and assistance when required. This often falls to the most experienced player of the group. Instead of leading brashly from the front they will focus on making sure that everyone is having a good time, engaging with the story and making the most of their time at the table.

This leadership style emphasizes collaboration, trust, and empathy. In the business world, servant leaders create a supportive environment, nurture talent, and prioritize the growth and development of their team members, fostering high levels of engagement and productivity. Nelson Mandela is a good example of a servant leader.

One of the main disadvantages of servant leadership is the time required to do it well. Servant leaders need to invest a lot of time and energy in listening to and serving the needs of their followers, as well as in developing and mentoring them. This can mean that they cannot do their other tasks as well as they like. Or, in the D&D sense not get as much from the game as the other players at the table.

The Democratic Leader: Facilitating Collective Input

Democratic leaders in D&D emphasize inclusivity and collective decision-making. They actively seek input from team members, encourage open dialogue, and value diverse perspectives. By doing so the spotlight at the table is shared and the players all feel part of the team and story. This style is great for keeping everyone engaged with the game and is a real bonus at every table.

This leadership style fosters a sense of ownership and engagement within the team. As such, in the business world, democratic leaders encourage participation, involve team members in decision-making processes, and tap into the collective intelligence of the group to drive innovative solutions. However, this does not mean delegation of the hard decisions. Ultimately, having engaged with and listened to the team, the leader still has to make the call. Taking responsibility for the tough calls is all part of the role.

Dwight Eisenhower, the 34th President of the USA is cited as having a strong democratic leadership style.

Avoid disruption by being an adaptive leader

The Adaptive Leader: Flexibility in Approach

The adaptive leader in D&D demonstrates versatility by adapting their leadership style to fit the needs of the party and the situation at hand. They can switch between different styles, effectively utilizing each one as needed. This is an essential style for every DM out there. The game shifts in style and tone on a regular basis. Whether investigating a murder or battling a horde of goblins the expectations on the players is different. A good DM has to adapt accordingly, keeping the game moving and keeping everyone engaged.

This dynamic leadership style is essential in the ever-changing business world, where leaders must be flexible and adaptive to navigate diverse challenges and contexts. This last decade has seen an inordinate amount of disruption in almost every industry. AI, electric vehicles, internet of things, autonomous vehicles are just the tip of the iceberg. Being able lead your organization through these disruptions is an important element of leadership. Don’t be like Kodak and miss the boat.

The Steward Leader: Fostering Long-Term Success

This is the leadership style I most identify with. As a DM it is your role to make sure everyone enjoys the game and you are effectively the steward of the experience. You want to make the experience engaging and enjoyable so that the game and group have the potential to last for a long time.

Similarly, as a leader I believe you have a role to look after the team over the long term. You are the Steward of the business, division or team. It is up to you to set them up for long term success. It is not about flash in the pan success. Rather setting things in motion now so that the business is still strong and thriving ten years from now.

Final Thoughts on Leadership Styles

Leadership in D&D showcases a range of styles, each with its own strengths and applications. By observing and understanding the leadership dynamics within the game, individuals can develop valuable insights into real world leadership styles. Of course, leaders aren’t one or the other style. Rather they are a blend, with different styles taking the forefront as the situation needs.

Whether it’s commanding authority, inspiring with vision, empowering as a servant, facilitating as a democrat, adapting to different situations, or stewarding for the long term, leaders can draw inspiration from their D&D experiences to enhance their leadership skills and effectively navigate the complexities of the business landscape.

Maybe your next leadership training should be centered around D&D!

Failed Negotiation: A Real example from D&D

Today I want to discuss a failed negotiation that occurred in my Thursday night Dungeons and Dragons group. While the players were roleplaying their characters to the hilt, making some questionable decisions, I thought that there were some real learnings to be gleaned in the art of negotiation.

As Dungeon Master I had set up what I thought was a straight forward in-game negotiation. One that would take up half an hour at best. What transpired was a crazy rollercoaster of demands, ultimatums, alley chases and moral dilemmas. Three hours later and the Party was no closer to achieving their goal.

So what went down and what lessons can we learn?

Keep in mind that this was part of an ongoing campaign with well established characters. The players were heavily leaning into these characters, definitely not looking for the optimal outcome. Even so I think this example shows how you can gain real world leadership learnings through the medium of role playing games.

What Went Down

So as not to bore you I’m going to give you the basic framework of what went down. Ultimately, the player characters (PC) are the leaders of a now influential street gang. They needed the location of a key. The only person with this knowledge was the local Fence “Old Mog”. Go to Mog, find out what she wants, negotiate, get the location, move on. Simple. Or not! Here’s what happened:

  • Start discussions with Mog, fairly confrontational straight out of the gate, thinly veiled threats, posturing etc
  • Mog is open about what she wants (safety, by becoming part of the PCs street gang)
  • Party react aggressively and dive straight into an ultimatum
  • Mog demands a counter offer, as none is forthcoming
  • Counter offer does not take into account what Mog wants
  • Becomes clear that Mog is also negotiating with their arch enemies (shock, disbelief, anger)
  • Tempers flare, more ultimatums and threats are thrown around
  • Negotiations break down and Mog cuts a deal with the enemy
  • PC’s walk away empty handed.

Interestingly it seems like the PC’s treated the negotiation as a competition that ended in frustration and failure. So what could they have done differently? What can we, as learning leaders, gain from this experience.

BATNA

Firstly, what is BATNA? BATNA is an acronym that stands for Best Alternative To a Negotiated Agreement. This is what the best outcome would be if no agreement between the two parties can be reached. When entering a negotiation it is important to state what this is amongst your team. Understanding your BATNA gives you the ramifications of not reaching a deal.

Negotiating with a car salesman for example, the BATNA might be having to take public transport over the next week.

In the above D&D example the group didn’t even consider a BATNA to begin with. However, the consequences of not reaching an agreement was they wouldn’t get the location of the key they needed. Pretty straight forward. But not considered.

This meant that there was no strategy or no direction going in.

Understand What the Other Side Wants

The first part of any negotiation should be finding out what the other side of the negotiation wants. Often this may not be obvious at the very beginning. At this point all assumptions should be checked. As they may not be accurate. Once this understanding has been found it’s much easier to start crafting a mutually beneficial solution.

In the D&D negotiation example above, the Party did ask what Mog wanted. They got a response. She wanted to join their organization and feel safe in the area of her home. Unfortunately, this need from Mog was overshadowed by the competitive nature brought out by the act of negotiating. Which neatly leads to my next point.

Becoming overly competitive can lead to a failed negotiation

It’s Not a Competition

A negotiation is not a point scoring contest. It is not about having a winner or a loser. It’s about getting what you need and not agreeing to an outcome worse than your identified BATNA.

The problem can be that the act of negotiating brings out competitiveness in people. I remember an international Chief Sales Officer arguing for hours that in every negotiation there had to be a winner and a loser. He obviously didn’t think very highly of his customers, which is probably why he got fired a few months later. Ego takes over and the actual value of the outcome gets lost.

Back to the game. The Party didn’t define a BATNA, ignored what Mog wanted and went straight into competitive behavior. This included bullying, threats and ultimatums. Who wants to make a deal with people like that? Of course, Mog considered her BATNA and joined the opposition where she would be safe.

The result. A massive fail for our heroes.

Don’t let your ego lead to a failed negotiation. Stay calm and focused. Don’t lose your cool.

Final Thoughts on the Failed Negotiation

Despite the fact that this gaming session wasn’t being run as a Learning-RPG there are definitely some real world learnings to be taken from it.

If I was to run this type of scenario with leadership development in mind I would be tempted to have Mog played by a different person, not by me the DM. I’d give Mog a simple BATNA and guidance on motivations. I could then facilitate rather than be the focus of the players attention.

I would also give a clearer briefing to the players, defining set goals for their team. Lastly, a debrief after the scenario would put everyone’s actions into perspective.

Running the team through multiple negotiation scenarios with increasing levels of hostility and emotion from the opposition would provide an excellent experiential learning experience.

Lots of food for thought. I feel that this example really highlights the potential of using rpgs for experiential leadership learning.