There’s something timeless about small squads of soldiers through a larger conflict — tense, personal, and filled with moments of heroism and chaos. That’s what makes shows like Band of Brothers and SAS: Rogue Heroes so compelling. These are exactly the kind of stories that Warhammer 40K: Kill Team excels at telling.
In Kill Team, every operative matters. You’re not moving faceless troops around a battlefield — you’re guiding a handful of specialists, each with their own role, personality, and fate. Which makes it the perfect sandbox to reimagine iconic World War II small unit missions with a sci-fi twist.
Let’s look at how you can take inspiration from Band of Brothers and SAS: Rogue Heroes and turn those classic moments of grit and brotherhood into thrilling tabletop missions.
1. Brecourt Manor Assault (Band of Brothers)
Theme: Tactical problem-solving under fire.
The Scene: Easy Company (episode two) assaults a heavily fortified German artillery position, using initiative and teamwork to neutralize each gun in turn. In fact, this assault was so successful that they still teach it to officer candidates at West Point today.
Kill Team Mission Hook: Your squad must disable a chain of heavy weapon emplacements. Each emplacement requires a different skill test or demolition action to destroy.
- Objective: Destroy all three artillery emplacements before the end of the battle.
- Faction Fit:
- Attacker: Veteran Guardsmen, Intercessors, or Pathfinders.
- Defender: Traitor Guard, Heretic Astartes, or Necrons.
It’s a mission that rewards smart use of cover, movement, and individual heroics — exactly what Kill Team is built for.
One thing I like about this mission is that you can set up the terrain to reflect the real engagement. Do away with the balanced terrain set ups suggested in the rulebook and give this a go. You don’t have to go with Normandy bocage either, why not set up your more grim dark terrain in a similar configuration.
If you’re worried about balance, why not play the game twice. Switching attacker defender roles each time will a fun experience.

2. Desert Airfield Ambush (SAS: Rogue Heroes)
Theme: Guerilla warfare and improvisation.
The Scene: The SAS (episode 6) raids enemy airfields deep in the desert, using speed and shock tactics to devastating effect.
Kill Team Mission Hook:
One team is guarding a space port with specific objectives (spaceship, fuel depot, pilots building), while the other launches a hit-and-run ambush.
- Objective: The defender must prevent the attacker from destroying 2/3 of the objectives.
- Special Rules: Limited visibility due to sandstorm reducing ranged fire; fuel dump and spaceship can explode spectacularly.
- Faction Fit:
- Attacker: Ork Kommandos, Kroot Farstalkers, or Ratlings.
- Defender: Astra Militarum, Adeptus Mechanicus, or Blooded.
This mission brings cinematic chaos to the tabletop — explosions, last stands, and desperate retreats.
There is a great opportunity to make a themed desert table here. Build it out like an airfield/spaceport. If you have a spaceship model, why not place it front and center. Open spaces, palm trees, pilots mess hut, you get the picture.

3. Operation Market Garden (Band of Brothers)
Theme: Holding out against overwhelming odds.
The Scene: Allied paratroopers seize Eindhoven only to find themselves isolated and outnumbered as German counterattacks close in.
Kill Team Mission Hook:
A beleaguered squad must hold a key structure (like a comms tower or reactor junction) until reinforcements arrive.
- Objective: Survive for a set number of turns while preventing the enemy from capturing the objective.
- Special Rules: The attacker’s numbers increase each round; the defender may receive one small reinforcement drop midway through.
- Faction Fit:
- Defender: Imperial Navy Breachers, Inquisition Agents, or Deathwatch marines.
- Attacker: Chaos Legionaries, Ork Kommandos, or Fellgores.
This setup should create those tense, cinematic moments where every dice roll feels like life or death.
It could be played best as a joint ops mission, with two players fighting off waves of attackers. Why not create a densely packed board to replicate the close confines of the town. Narrow streets will create the need for desperate close combat actions, adding to the difficulty of completing the mission.
Bringing It All Together
By translating these real-world (albeit hollywoodised) operations into Kill Team missions, you blend the historical tension of WWII storytelling with the gothic sci-fi of the 41st millennium. You get all the things that make Band of Brothers and SAS: Rogue Heroes so gripping — camaraderie, courage, chaos — but with plasma rifles and occasional daemon incursions.
Basing your maps on these real engagements and creating asymmetric mission objectives will help add something different to your Kill Team games. So next game night, don’t just roll for missions — tell stories. Steal from history, tweak the details, and create moments that feel like they belong in both Normandy and Necromunda.




