A Weekend of Gaming, Friendship, and Leadership Development

Last month, twelve of my friends gathered for MartyCon 2024. This weekend gaming extravaganza transcended mere entertainment to become an immersive experience in camaraderie and even leadership development. MartyCon, named in honor of its founder Marty, brought together enthusiasts of various games for a weekend of epic adventures.

What was MartyCon?

Attendees were spoiled for choice with a diverse array of gaming sessions to participate in. There was something for everyone. From classic RPGs in the vein of Dungeons & Dragons to intricate miniature battles set in fantastical worlds. Attendees had the freedom to pick and choose which games they wanted to partake in. Giving each participant an experience tailored to their interests and time commitment.

What made the MartyCon weekend truly special was the blend of competitive and collaborative games. In one session, players found themselves thrust into a game where each had secret objectives. This forced them to form alliances, make calculated moves, and pursue objectives with limited information. The dynamic nature of this game fostered intense strategizing and negotiation among players, leading to memorable moments of triumph and betrayal.

Serious strategizing.

Another session involved players trying to escape a mining planet in the midst of a revolt. Although the games master used the horror RPG Those Dark Places, he also had us all out of our seats hunting the grounds of our accommodation. Hidden QR codes then led us towards building lego models under extreme time pressure. Failure meant our characters would be left to rot on a hostile planet. Interestingly, no one took the lead. Instead, with a clear goal in mind (escaping the planet), the participants all worked together seamlessly to build our escape craft.

A different game was based in Dolmenwood a fantasy world based on the folklore of the British Isles. One of the things that made this game so unique was the lethality of the system. Characters could die with ease. After a near death experience at the hands of an ogre the players started to work more closely together. Utilizing skills and tactics to uncover the mystery and defeat the big bad and his zombie pets. (That’s a story for another time).

MartyCon, a Blueprint for Leadership Development?

The parallels between the gaming experience at MartyCon and leadership development are striking. Much like in a leadership scenario, participants had to navigate complex social dynamics, forge alliances, and make decisions with incomplete information. Of course, the game where players had secret objectives particularly mirrored real-life leadership challenges. Where individuals must balance their own objectives with the needs of the group.

Imagine a day where different game types could be utilized to cultivate various leadership skills. Picture networking with your leadership cohort, immersing yourselves in different gaming scenarios, and using each experience as an opportunity to learn and grow. Through gaming, participants could sharpen their communication, negotiation, and decision-making skills—essential qualities for effective leadership.

Moreover, the MartyCon weekend provided a platform for attendees to build meaningful connections with their peers. Just as in a professional setting, collaboration and teamwork were essential for success in many of the games. Participants had the chance to work together, strategize, and celebrate victories as a cohesive unit. Ultimately, these shared experiences fostered bonds that transcended the gaming table, laying the foundation for lasting friendships and professional relationships.

Ambush, betrayal? All of the above!

Final Thoughts on the MartyCon Weekend

Traditional methods of leadership development often rely on lectures and simulations, but MartyCon demonstrates the power of experiential learning through gaming. By immersing participants in dynamic, challenging scenarios, gaming can serve as a catalyst for personal and professional growth.

As MartyCon 2024 came to a close, attendees departed with fond memories of epic battles, thrilling adventures, and new friendships. Yet, perhaps more importantly, they left with valuable lessons in leadership, collaboration, and adaptability. MartyCon stands as a testament to the transformative potential of gaming—a realm where fantasy and reality converge, and where leaders are forged through adventure.

Massive thanks to everyone who organized, ran games and participated. I cant wait for MartyCon 2025!

Unlock Team Resilience With Dungeons & Dragons

Amazing diorama by James Paxon

Teamwork and resilience are essential qualities for success in both the adventures of Dungeons and Dragons (D&D) and the challenging world of business. Sources of inspiration include the grueling Navy SEALs Hell Week, where team resilience is key. We examine the elements of adversity, collaboration, perseverance, and growth that can be emulated through D&D gameplay.

On another note, the featured image on todays post is a miniature diorama by the talented James Poxon.

Creating an Adversarial Environment

D&D adventures can be designed to introduce challenges and obstacles that push players to their limits. By crafting scenarios that test their problem-solving abilities, strategic thinking, and emotional resilience, the DM can create a simulated environment of adversity. This can be as simple as rolling dice in the open. Letting players know that the danger they are facing is not being fudged by the DM. Additionally making scenarios that are genuinely hard, with significant in-world consequences ramp up the adversity and pressure. Navy SEALs and other special forces teams undergo rigorous training to prepare for real-world challenges. Similarly, D&D allows teams to face adversity in a controlled and collaborative setting.

Teamwork and Collaboration

D&D is inherently a cooperative game, requiring players to work together as a team to overcome challenges. Team members must communicate effectively, leverage each other’s strengths, and collaborate to achieve shared goals. The simulated team adversity in D&D provides an opportunity for teams in the business world to practice and refine their collaborative skills. With the additional benefit of fostering a culture of effective teamwork and synergy.

Perseverance and Grit

Adversity often tests an individual’s perseverance and resilience. In D&D, players experience setbacks, encounter formidable foes, and face unexpected obstacles. By persevering through these challenges, players develop a sense of grit—a combination of passion, resilience, and determination. Emulating the Navy SEALs Hell Week, where candidates push through physical and mental barriers, D&D allows teams to practice and cultivate the perseverance and grit necessary to overcome adversity in the business world.

Problem-Solving and Creative Thinking

D&D requires players to think critically and creatively to navigate complex situations. In the face of adversity, players must analyze problems, explore innovative solutions, and adapt their strategies. The simulated team adversity in D&D provides a platform for teams to sharpen their problem-solving and creative thinking skills, enabling them to approach real-world business challenges with ingenuity and adaptability.

Growth and Learning from Failure

Failure is an integral part of both D&D and the business world. In D&D, setbacks and failures serve as opportunities for growth and learning. Similarly, in business, failures can be powerful teachers if embraced with the right mindset. Through the simulated team adversity in D&D, teams develop the resilience to learn from failure, adapt their strategies, and continuously improve. This growth mindset fosters innovation, adaptability, and a culture of learning within the business environment.

Use games to help create a sense of team camaraderie

Building Trust and Camaraderie

Team adversity in D&D provides a platform for teams to build trust and camaraderie. Just as Navy SEALs forge unbreakable bonds during Hell Week, D&D enables teams to develop trust through shared challenges, mutual support, and reliance on one another. This trust and camaraderie transfer to the business world, fostering strong relationships, effective collaboration, and a sense of unity within the team.

Final Thoughts on Team Resilience

D&D offers a unique opportunity to simulate team adversity, providing teams with invaluable experiences and lessons that strengthen their resilience. By creating an adversarial environment and fostering teamwork, teams can harness the game to prepare for and overcome the challenges they face. Through this immersive and transformative experience, teams can emerge stronger and more cohesive. Ultimately, better equipped to thrive in the dynamic and demanding business landscape.

I have built a framework for a scenario experience that could be used for your team. To learn more check it out here.

Victory without Violence – Taking the Combat Out Of Dungeon & Dragons

Today’s article is a guest post by the talented Craig Robertson, focused on scenarios that might be more appropriate to the workplace.

Dungeons and Dragons has a long and bloody history, full of epic battles and crushing defeats. Since its creation in the 1970’s, billions of orcs, goblins, and kobolds have died at the hands of brave and/or foolhardy adventurers. And the carnage goes both ways. Old-school gamers such as myself fondly remember the heroic demise of beloved characters, not to mention the occasional dreaded TPK (total party kill).

This makes sense when you look at the literary and gaming inspirations from which Dave
Arneson and Gary Gygax drew when creating D&D. On the literary side, D&D grew out of the heroic mythology of the ancient Babylonians, Greeks, Romans, Celts, and other cultures. In these traditions, a hero such as Hercules, King Arthur, or Beowulf faced mortal danger with sword (or club or axe) in hand. In fact, some weapons are as famous as the heroes who bore them, such as Arthur’s Excalibur or Thor’s Mjölnir. As for its gaming roots, D&D started out as an extension of a medieval wargame ruleset called Chainmail. Since then, the attack roll has been a core mechanic of most roleplaying games, and even now, most RPG rulebooks feature full chapters devoted to combat and weaponry.

Why Limit Violence in D&D?

However, in a workplace setting, there are good reasons to limit violence or even remove it
altogether from the game. First, many players (and organizations) may have moral or philosophical objections to using force to solve problems. Second, some of your players may have endured traumatic experiences that involve violence. These people may have been refugees, combat veterans, or victims of crime or abuse. Finally, the unfettered use of violence in many roleplaying games doesn’t correspond to the types of solutions available to corporate problem-solvers. In fact, unfettered violence is not even available to military personnel, who have to work within the rules of engagement. In my experience, most HR departments strongly discourage bringing flamethrowers and battleaxes to business meetings.

On the other hand, there are positive reasons to encourage nonviolent approaches to
challenges. First, peaceful solutions often work out better in the long run, enabling rivals and opponents to eventually find common ground. Secondly, those solutions are often rooted in or lead to a deeper understanding of the root causes of the problem. Finally, the use of force isn’t particularly creative in itself, and the added challenge of finding a nonviolent solution just makes the game more fun.

Baking Peaceful Solutions into your Game

The simplest solution to this dilemma is to just ban violence at the table. However, there is a
better option: Build nonviolent solutions directly into the scenario. A creative GM has several options for removing combat from a scenario, including using the physical environment as the primary adversary, making combat detrimental to mission success, and creating situations in which a peaceful solution is inherently necessary.

Dungeons and Dragons does not have to be combat focused, why not bake in some peaceful solutions.

Struggling against a hostile environment:

Shipwrecks, plane crashes, and sudden storms are staples of literature and films such as Alive or The Poseidon Adventure. Another type of hostile environment can be manmade, such as toxic spills or nuclear meltdowns. Finally, the D&D staple of dungeon traps and hazards also falls into this category. The Death Star trash compactor in Star Wars: A New Hope is a perfect example of a dungeon trap. You can try these scenarios:

  • An alpine glacier begins growing at an unnatural pace, threatening a small mountain village. The players must negotiate the shifting, treacherous ice as they travel to perform the ritual that will restore the glacier to its original state.
  • A scientific research station has begun to descend into the lower layers of a gas giant. So far, the hull is managing to maintain its integrity, but for how long?
  • The barrier between faerie and the mundane world is beginning to thin, bending the rules of reality around the players. They must struggle to maintain their sanity as the work to strengthen the barrier and return each world to its rightful place.

Violence will make things worse:

Perhaps using force may be possible, but circumstances or mission parameters make it a counterproductive choice. For instance, a patron or employer may require that the mission be completed without causing injury or damage to bystanders or the environment. In other cases, such as espionage or infiltration, the ruckus caused by a firefight or melee will lead to discovery and the failure of the mission. Some scenarios could include:

  • A benevolent ruling family has been deposed and imprisoned after a coup. The players are hired to rescue them, but since the family still loves their nation and people, they reject any effort that may hurt or kill any of their former subjects.
  • “The Company” hires the party to recover an automated mining base which has been taken over by a rogue AI. However, since the Company has invested considerable sums into the base, the players are forbidden to do anything which may cause damage to the base or its equipment.
  • During a scientific expedition, a gargantuan creature swallows the players. They have a limited time to escape the belly of the beast before being slowly and painfully digested. Unfortunately for the party, the creature is unique or endangered and killing it would be an ecological tragedy.

Violence is not a viable option:

Some problems inherently preclude a forceful solution. This includes investigations, diplomatic missions, first-contact scenarios, and any other situation that requires persuasion as a key skill set. Try the following as examples:

  • The players are selected as neutral brokers during a tense border dispute. In order to earn the trust of the rival nations, they must complete a series of challenges to prove their strength, intelligence, and character.
  • The party encounters a destructive poltergeist. Since they lack the ability to physically affect or harm the intangible haunt, they must rely on investigation and persuasion to discover what the doomed soul needs in order to move on to its final rest.
  • The players must infiltrate a crime syndicate’s secure computer system to disrupt an imminent cyberattack. Since all the action is remote, the players’ skills are front and center.

Reducing the lethality of D&D games at work can be a challenge, but it’s a good way to test
your creativity. However, increased player engagement and direct, real world problem-solving applications will make it worth the effort.

Craig Robertson is a technical writer and former Chief Game Developer for 1A Games. He has been playing and running D&DTraveller, and other RPGs since the early 80’s. His chief export is opinions, of which he has many.

Thanks to Craig for such a thoughtful article. If any of our readers would like to submit an article feel free to reach out via the usual channels.