Exploring Dynamics in Uncertainty: A Wargame Experience

April saw me attend MartyCon 2024, where I ran a miniatures wargame intended to test players resolve under uncertain conditions. As leaders in the real world we deal with a distinct lack of information about our competitors motives and objectives. This uncertainty leads to difficult decision making and stress. My players came from all walks of life including engineers, teachers, ex soldiers and bankers. All were thrust into a scenario of limited information where quick decision making was needed to win the game. In this article I describe the game set up and play before looking at three leadership lessons we can draw from the experience.

The Set Up

I designed the game using the Space Weirdos ruleset with players commanding one of six factions battling it out under a giant factory complex set in the underbelly of the Warhammer 40,000 universe. Each player had a different primary and secondary objective. These ranged from hunting a demon infused artefact, starting a rebellion and assassinating a rival leader. Below is a summary of each group:

  • Inquisition/Sisters of Battle: A formidable force dedicated to rooting out heresy and chaos, armed with faith and righteous fury.
  • Enforcers: Tasked with maintaining order and eliminating gang activity, these elite warriors are the enforcers of Imperial law.
  • Honor Guard Kill Team: The personal guard of the Imperial Governor, wielding the authority to bring the Mining Guild. They also had a side mission to get rid of the Governors future Son in Law.
  • Acolytes of the Red Mist: A mysterious order shrouded in secrecy, rumored to be on the brink of completing an elaborate ritual with unknown consequences.
  • Mining Guild: Hard-bitten workers pushed to the brink of rebellion by mistreatment, seeking to assert their rights amid the chaos of civil unrest.
  • Scissor Sisters: An influential crime syndicate capitalizing on the turmoil, maneuvering in the shadows to exploit opportunities for profit and power.

Each players team comprised four miniatures with different weapons and abilities. But so many that the game became overwhelming.

I took the role of gamemaster to keep play moving, answering rules queries and making sure everyone was having fun. Of course, this was key in keeping the game running smoothly and allowing for players to try things outside of the normal ruleset.

Part of the battlefield with four factions visible

Space Weirdos

I chose the Space Weirdos ruleset intentionally during my planning of the experience. First, it is very simple, but with enough variety in character skills and weapons to keep things interesting. Secondly, players take turns moving one miniature each. This, and the fact that players can interrupt each others goes with actions made sure that no players were left out twiddling their thumbs. Lastly, movement was completed using a 6 inch stick removing the cumbersomeness and clutter of tape measures.

Everyone around the table picked the rules up easily. This is high praise indeed as most hadn’t played a wargame before. I cant recognize this game enough. In fact, I know my friends and I will be playing this ruleset again in the near future.

Adding Uncertainty

Having read their briefs, each player knew their main objective and main adversary. They also had notes on potential allies. Consequently, there was a base line of understanding around the situation. Encouraging players to communicate by secret notes added extra spice. Creating and breaking alliances as needed. Communications lit up within the first minute of the game, with notes flying between all participants. I quickly ran out of post-it notes and players turned to texting one another.

Now the waters were truly muddied. Who to trust. How to win your objective and how to illicit help in doing so was no longer a straight forward concern.

Game Action

We played for two and half action filled hours. Alliances were made. Motives were guessed at. The ensuing firefight unleashing chaos. Feedback from the players showed how difficult they found working with such unknowns. Enjoyable, but difficult.

One player, found himself getting frustrated at another player, perceived to be a neutral party who seemed to be targeting him. Afterwards it dawned on him that the targeting was the result of an unknown objective. He was of course completely right about that.

The player who eventually won, was double crossed, lost most of their team members, but stayed focused on their objective to pull a win on the very last turn.

Often wargames can turn into straight forward affairs. Not this one. Everyone was second guessing each other right until the end. The debrief at the end created more than a few ah ha moments as pieces of the puzzle fell into place.

Given all this uncertainty experienced by the players, what lessons can we learn from the scenario?

The action from a models perspective

Lesson 1: Flexibility and Collaboration

The game’s setup, designed to pit players against each other amidst uncertainty, showcased the importance of flexibility and collaboration in leadership. One of the players, embodying these traits, adeptly negotiated alliances and adapted his strategy on the fly to help achieve his objective. His willingness to collaborate with unexpected allies underscored the power of flexibility in leadership, demonstrating the value of adaptability in the face of adversity.

Lesson 2: Trust, Betrayal, and the Art of Managing Expectations

As players delved into the fray, trust, betrayal, and the delicate art of managing expectations emerged as crucial leadership lessons. The player running the Sisters of Battle/Inquisition faction, initially sought alliances based on his knowledge of the Warhammer 40,000 universe. However, when his allies turned on each other and betrayal ran rampant, he found himself isolated and betrayed. His assumptions very nearly cost him the game. This experience highlighted the importance of managing expectations and understanding the fluid nature of alliances in leadership scenarios.

More action as the mining guilder sprints for the vox cast station (their primary objective)

Lesson 3: Effective Communication and Information Management in the Face of Adversity

Against the backdrop of clandestine dealings and covert alliances, effective communication and information management emerged as critical leadership skills. Players communicated covertly through notes and smartphones, forming secret alliances and plotting betrayals. This emphasis on information management underscored the importance of access to key intelligence and the ability to convey messages discretely in leadership scenarios, especially amidst the chaos of conflict.

Final Thoughts on Uncertainty

In conclusion, I believe this experience moved beyond that of a simple game. Instead serving as fertile ground for exploring leadership dynamics. Leading the different factions, players not only battled for victory but also honed their leadership skills in the crucible of conflict amidst uncertainty.

I will be sure to use this type of game to explore other leadership themes in the future.

A Weekend of Gaming, Friendship, and Leadership Development

Last month, twelve of my friends gathered for MartyCon 2024. This weekend gaming extravaganza transcended mere entertainment to become an immersive experience in camaraderie and even leadership development. MartyCon, named in honor of its founder Marty, brought together enthusiasts of various games for a weekend of epic adventures.

What was MartyCon?

Attendees were spoiled for choice with a diverse array of gaming sessions to participate in. There was something for everyone. From classic RPGs in the vein of Dungeons & Dragons to intricate miniature battles set in fantastical worlds. Attendees had the freedom to pick and choose which games they wanted to partake in. Giving each participant an experience tailored to their interests and time commitment.

What made the MartyCon weekend truly special was the blend of competitive and collaborative games. In one session, players found themselves thrust into a game where each had secret objectives. This forced them to form alliances, make calculated moves, and pursue objectives with limited information. The dynamic nature of this game fostered intense strategizing and negotiation among players, leading to memorable moments of triumph and betrayal.

Serious strategizing.

Another session involved players trying to escape a mining planet in the midst of a revolt. Although the games master used the horror RPG Those Dark Places, he also had us all out of our seats hunting the grounds of our accommodation. Hidden QR codes then led us towards building lego models under extreme time pressure. Failure meant our characters would be left to rot on a hostile planet. Interestingly, no one took the lead. Instead, with a clear goal in mind (escaping the planet), the participants all worked together seamlessly to build our escape craft.

A different game was based in Dolmenwood a fantasy world based on the folklore of the British Isles. One of the things that made this game so unique was the lethality of the system. Characters could die with ease. After a near death experience at the hands of an ogre the players started to work more closely together. Utilizing skills and tactics to uncover the mystery and defeat the big bad and his zombie pets. (That’s a story for another time).

MartyCon, a Blueprint for Leadership Development?

The parallels between the gaming experience at MartyCon and leadership development are striking. Much like in a leadership scenario, participants had to navigate complex social dynamics, forge alliances, and make decisions with incomplete information. Of course, the game where players had secret objectives particularly mirrored real-life leadership challenges. Where individuals must balance their own objectives with the needs of the group.

Imagine a day where different game types could be utilized to cultivate various leadership skills. Picture networking with your leadership cohort, immersing yourselves in different gaming scenarios, and using each experience as an opportunity to learn and grow. Through gaming, participants could sharpen their communication, negotiation, and decision-making skills—essential qualities for effective leadership.

Moreover, the MartyCon weekend provided a platform for attendees to build meaningful connections with their peers. Just as in a professional setting, collaboration and teamwork were essential for success in many of the games. Participants had the chance to work together, strategize, and celebrate victories as a cohesive unit. Ultimately, these shared experiences fostered bonds that transcended the gaming table, laying the foundation for lasting friendships and professional relationships.

Ambush, betrayal? All of the above!

Final Thoughts on the MartyCon Weekend

Traditional methods of leadership development often rely on lectures and simulations, but MartyCon demonstrates the power of experiential learning through gaming. By immersing participants in dynamic, challenging scenarios, gaming can serve as a catalyst for personal and professional growth.

As MartyCon 2024 came to a close, attendees departed with fond memories of epic battles, thrilling adventures, and new friendships. Yet, perhaps more importantly, they left with valuable lessons in leadership, collaboration, and adaptability. MartyCon stands as a testament to the transformative potential of gaming—a realm where fantasy and reality converge, and where leaders are forged through adventure.

Massive thanks to everyone who organized, ran games and participated. I cant wait for MartyCon 2025!