Developing a Powerful Learning RPG with Cthulhu Dark and Those Dark Places

Role-playing games (RPGs) have long been celebrated for their ability to immerse players in rich narratives and challenging scenarios. Beyond their entertainment value, RPGs can also serve as powerful tools for learning and personal development. It is my aim to create a roleplaying game that can help facilitate powerful learning experiences. I have set out a series of principles that I consider critical to playing the game in this context.

In this article, I look at two rulesets that I think can be used in developing a learning RPG where player decision making is key. I believe that Cthulhu Dark and Those Dark Places, can be effectively harnessed into a ruleset for a learning-focused RPG experience.

Cthulhu Dark

Cthulhu Dark, designed by Graham Walmsley, is a minimalist RPG system that thrives on atmospheric horror and player-driven storytelling. While the game is known for its Lovecraftian themes, its simplicity and focus on narrative make it a versatile tool for educational settings. The core mechanic revolves around rolling one to three six-sided dice to determine success or failure. Additionally, characters have only one stat. This streamlined approach encourages players to immerse themselves in the story, fostering creative thinking and collaborative problem-solving skills.

This game has a brilliant insight mechanic. As characters are exposed to the horrors of the scenario it slowly builds. Until the characters have seen too much and break. While this works really well for the horror theme it may need alteration when developing a learning RPG. Changing it from insight to exhaustion would allow you to cover a wider variety of genres and scenarios.

You can read a more in depth review of this fantastic game here.

Those Dark Places

Those Dark Places, created by Jonathan Hicks, is a science fiction RPG system that invites players to explore the mysteries of the cosmos. My favourite movie of all time, Alien is a core inspiration here. It emphasizes the survival of a team in an unforgiving environment, fostering teamwork, critical thinking, and decision-making skills. By presenting players with complex challenges and dilemmas, Those Dark Places prompts them to weigh the consequences of their choices, fostering a deep sense of responsibility and strategic thinking.

Of course, the game system is also very rules-lite. Utilizing six sided dice over four attributes. It also has a great stress mechanic that builds over time as the characters experience high pressure situations.

You can find a more detailed review of this awesome game here.

Using These Games

Integrating Cthulhu Dark and Those Dark Places into an experiential learning setting yields numerous benefits. Firstly, these games encourage active participation and engagement, fostering a love for learning and exploration. Dice rolling in both games are kept to a minimum. Meaning decision making and player actions have significantly more weight. The collaborative nature of RPGs also promotes teamwork and effective communication skills, as players must work together to overcome obstacles and solve problems. Additionally, neither game has the level/experience constructs of Dungeons & Dragons. The open-ended nature of these systems stimulates creativity and imagination, allowing players to think outside the box and develop innovative solutions.

Use When Developing a Learning RPG

Utilizing Cthulhu Dark and Those Dark Places as learning tools, educators can adapt the game mechanics to suit specific educational goals. For example, scenarios based in reality can be easily reimagined in the Cthulhu Dark system. Focusing on participant decisions and collaboration. Those Dark Places might be more applicable to simulate problem-solving, using skills to solve hypothetical challenges.

Of the two I think that Cthulhu Dark will form the mainstay of my future learning-rpg ruleset. It is highly versatile, focuses on player decision making and ramps up pressure with its insight mechanic. While scenarios will require careful tweaking, the core of the rules will not. Additionally it is the easier to teach players who are completely new to the concept of roleplaying.

Safety and Ethical Considerations

You may have noticed that the two gaming systems chosen both have a horror theme. This is not intentional. Perhaps the horror genre lends itself to more narrative focused gameplay. Of course, it is not my intent to include horror elements into the learning-focused scenarios, instead focusing on more grounded high pressure scenarios.

Remember, when utilizing RPGs as learning tools, it is crucial to establish a safe and inclusive environment for all participants. Emphasize the importance of respect, consent, and cooperation among players. Ensure that sensitive topics are approached with care, and provide opportunities for reflection and discussion after each session to process the emotional impact of the game.

Final Thoughts On Use as a Learning RPG

Cthulhu Dark and Those Dark Places are not only captivating RPG systems for entertainment but also effective tools for fostering learning and personal development. By leveraging their narrative-driven mechanics, we can create engaging and immersive experiences that promote critical thinking, problem-solving, teamwork, and creativity. Both would make a great learning RPG in their own right.

Using these game mechanics we can create unique and exciting ways to engage learners and expand their horizons beyond traditional training methods. Over the coming weeks I intend to pull together a simple ruleset that will let us explore experiential leadership and team learning through the poser of RPGs.

The Role of a Dungeon Master: Unleashing the Magic of D&D

In the realm of Dungeons and Dragons, there exists a pivotal figure, a storyteller, and a guide. Who weave together narratives, creates worlds, and oversees the adventures of the players. This master of ceremonies is known as the Dungeon Master (DM). (Sometimes referred to as Game Master or Keeper). A title that carries immense responsibility and requires a unique set of skills. In this post, we explore the role of Dungeon Master, what they do, and the skills they need to excel in this captivating position.

For those discovering this blog without any RPG experience I want to explain this role. It becomes important as we progress in this journey of D&D at work. A skilled DM is essential to running learning RPGs in the workplace. Additionally, the attributes of a good DM mirror many of those displayed by great leaders.

What is a Dungeon Master?

At its core, a Dungeon Master is the creative force behind a tabletop roleplaying game. The DM serves as the game’s referee, narrator, and facilitator. Orchestrating the unfolding story, designing the world and its inhabitants. While simultaneously mediating the actions and decisions of the players’ characters is juggled at the table. Many believe the DM is in opposition to the players. But nothing could be further from the truth. Championing the players actions, rooting for them to win and encouraging their creativity is all part of this diverse role.

Unfortunately seeming complexity of the role puts many people off. As such, DMs are much harder to find than players. However, in my opinion there is no better place to hone your leadership skills, while simultaneously facilitating engaging and exhilarating experiences for your friends. Let’s dig into the duties and skills that this role requires.

The Duties of a Dungeon Master

  1. Worldbuilding and Narrative Design: One of the primary responsibilities of a Dungeon Master is crafting an immersive and engaging world for the players to explore. This involves designing landscapes, cities, dungeons, and populating them with unique characters, creatures, and lore. The DM establishes the setting’s tone, atmosphere, and overarching story, while also leaving room for player agency and improvisation.
  2. Rule Arbitration: Tabletop roleplaying games operate on a set of rules and mechanics that govern the gameplay. The Dungeon Master ensures that these rules are understood and applied correctly, acting as the final authority on interpreting and enforcing them. A skilled DM strikes a balance between adhering to the rules and allowing for flexibility to keep the game flowing smoothly.
  3. Non-Player Characters (NPCs) Management: NPCs are the inhabitants of the world created by the Dungeon Master. As the players interact with these characters, the DM must portray them convincingly, giving them distinct personalities, motives, and behaviors. This requires the ability to improvise dialogue and make quick decisions, embodying a multitude of unique personas.
  4. Encounter Design and Balancing: The DM is responsible for designing encounters that challenge the players, including combat encounters, puzzles, and social interactions. They must consider the capabilities and preferences of the players’ characters while maintaining a level of difficulty that keeps the game exciting without being overwhelming. Balancing encounters requires careful planning and adapting on the fly to keep the game engaging.
  5. Improvisation and Adaptability: No matter how meticulously a DM plans, players will inevitably surprise them with unexpected choices and actions. The ability to think on their feet, adapt the story and encounters, and seamlessly incorporate unforeseen events is a crucial skill for a Dungeon Master. Improvisation adds an element of surprise and unpredictability, making the game dynamic and captivating.
The Dungeon Master is a pivotal part of the game.

Skills of a Masterful Dungeon Master

  1. Storytelling: A Dungeon Master should possess a creative and vivid imagination, capable of spinning captivating tales and engaging narratives. The ability to craft a compelling story that enthralls the players is fundamental to the role.
  2. Communication: Strong communication skills are essential for a Dungeon Master. They need to clearly articulate descriptions, engage players in roleplaying, and provide guidance during gameplay. Effective communication helps set the tone, convey information, and maintain a positive and inclusive gaming experience.
  3. Organization and Preparation: A successful Dungeon Master invests time and effort in preparation. From creating detailed notes and maps to organizing game sessions and tracking campaign progress, being organized ensures smooth gameplay and coherent storytelling.
  4. Patience and Flexibility: Players may approach the game with varying levels of experience and playstyles. A DM must possess patience and the ability to adapt to different player needs, ensuring everyone has an enjoyable experience. They should be open to feedback, willing to adjust their plans, and capable of handling unexpected situations gracefully.
  5. Problem Solving: A Dungeon Master encounters various challenges, such as resolving conflicts between players, designing puzzles, or finding solutions to unexpected outcomes. Strong problem-solving skills help navigate these situations, finding creative and fair resolutions that maintain the flow of the game.

Final Thoughts

The role of a Dungeon Master is a unique and rewarding one, demanding a diverse skill set and a passion for storytelling. Their ability to create immersive worlds, guide players through thrilling adventures, and adapt to unexpected twists and turns is what makes tabletop roleplaying games an unforgettable experience. Whether they are crafting intricate narratives or facilitating epic battles, Dungeon Masters are the maestros behind the scenes. The conductors of the magic that unfolds around the gaming table.

Look at the two lists again. But instead of thinking in game terms use a leadership lens. Most of the duties and skills directly port into those associated with strong leaders. I would argue that honing your DM skills also lets you refine your leadership skillset. But I think that topic will be the subject of a future post.