Three Leadership Lessons From The Game: Mutiny and Collaboration

Recently, I had the opportunity to play a thrilling roleplaying game session of “Those Dark Places” with a group of friends. This game is all about horror and adventure in deep space, following the themes laid out form my favorite film Alien. Little did we know that amidst the excitement and tension, we would stumble upon valuable insights into leadership styles and dynamics. As the game unfolded, our experiences shed light on the importance of collaboration, building leadership capital, and the consequences of failing to adapt in times of crisis. In this post, I will discuss three key leadership lessons from the game that emerged in our space faring journey.

Of course, I’m lucky to play with a group who enjoy roleplaying their characters to the hilt. This often means that the optimal solution is not always played out, making for a much more interesting game. But the leadership lessons still stand, highlighting the experiential learning opportunities that roleplaying games can provide leaders.

In space no one can hear you scream, or mutiny as the case might be…. (Alien 1979 – huge inspiration for this game).

Lesson 1: Collaboration Over Dictation

At the beginning of our virtual space expedition, one of our friends assumed the role of the captain—a position of authority entrusted with leading the crew of space workers on a mission to aid an on-planet mine. However, the captain’s leadership style was initially authoritarian and highly directive. He issued orders without seeking input or fostering collaboration within the crew. In the absence of any serious threats, the crew complied silently, and the mission progressed smoothly. In fact the team members were helping each other with tasks while the captain was “overseeing” from a place of safety. This lack of collaboration between the leadership and the team began to create a divide. Which, as it turns out, was going to limit the effectiveness of the leader moving forward.

Lesson 2: Building Leadership Capital

However, when faced with unexpected adversity in the form of an horrific android uprising, the true test of leadership began. Tension was mounting and the pressure rising. As the crew confronted the urgent task of returning to the spaceship, evading homicidal androids along the way, the captain’s lack of collaboration and failure to build leadership capital became apparent. At no point during the adventure up to this point had the captain tried to gain the trust of the team. Directing them to do the difficult and dangerous jobs while remaining safe, refusing to collaborate and acting in a dictatorial style were to behis undoing. The crew had not developed trust or respect for the captain’s leadership style, making it difficult for them to rally behind their directives in this critical situation. This came to a head when the captain started making decisions that were putting the crew in harms way.

The pressure in Those Dark Places creates a good test of leadership principles

Lesson 3: Adaptability and Resilience in Crisis

Under the mounting pressure, the crew’s survival instincts kicked in, and they collectively realized the need for collaboration and shared decision-making. The android uprising had spread throughout the mine and the adventure theme had turned to one of survival. The captain however, was looking to follow company orders, effectively putting the crew at risk. Recognizing that their lives were at stake, they overruled the captain’s orders and effectively mutinied. In this desperate situation, the crew’s ability to adapt and work as a cohesive unit became paramount. By embracing a collaborative approach and pooling their collective knowledge and skills, they navigated through the dangers, ultimately surviving the ordeal. As their ship left the turmoil of the planet below the captain had effectively lost command.

Final thoughts

Our experience playing “Those Dark Places” brought to light crucial leadership lessons that transcend the boundaries of a mere game. The importance of collaboration, building leadership capital, and adaptability during times of crisis emerged as central themes. Effective leaders understand the significance of collaboration, seek input from team members, and foster an environment where diverse perspectives are valued. Furthermore, they invest time and effort in building trust, respect, and credibility among their team. Finally, leaders must possess the ability to adapt and remain resilient in challenging situations, recognizing when it is necessary to shift their approach and empower their team members to make crucial decisions.

Whether in the context of a tabletop roleplaying game or the real world, these leadership lessons have the potential to transform the dynamics within teams and drive them towards success. By embracing these insights, leaders can build cohesive teams that thrive in both favorable and adverse circumstances, navigating the darkest of places with resilience and shared purpose.

Fantasy Meets Reality: When Gameplay Transcends the Game

For those of us who play roleplaying games regularly we often find ourselves reminiscing with our groups about moments of high drama or excitement that we’ve experiences in our games. It often feels like we’ve lived the encounters, our experience moves beyond the game. The highs, the lows and the dramatic were all experienced. For our memory they feel real.

I can still picture the time my warrior character fled before a goblin horde, bravely trying to lead them into an ambush. The sense of dread as the mob of savage goblins nipped at his heels. Burning buildings on either side of the street. The roll of a die determining his fate. Tangible fear and tension.

It was exciting and my friends and I remember that encounter with genuine fondness.

Another experience which has always stuck with me was pivotal in me pursuing a career in leadership. I was on a “Managing People” course and had been split into teams. My role was leader for this scenario. We were up against actors portraying an aggressive client. The stress and pressure was on. It felt uncomfortable. I got the team together, we collaborated on a solution, I set priorities and we were off!

I experienced the pressure of a stressful leadership experience and found that I loved it. Really loved it. I’ve never looked back.

Experiencing Real

Interestingly, in her book “Me, Myself, and Why: Searching for the Science of Self,” author Jennifer Ouellette explores various aspects of human identity. For me the highlight of the book revolves around the experience of playing roleplaying games. Detailing how these experiences are treated as real by the human memory.

According to Ouellette, roleplaying games are a form of “experiential fiction” in which players immerse themselves as characters within a fictional world. During gameplay, players often make decisions and interact with other characters in ways that feel real and meaningful. She notes that this sense of immersion can be so strong that it affects the way players remember their experiences.

Additionally, a study conducted by psychologist William Sims Bainbridge looked at players of the online roleplaying game “World of Warcraft”. He found their memories of the game were just as vivid and detailed as memories of real-life events.

This phenomenon is thought to occur because the brain processes all experiences in a similar way, regardless of whether they are real or fictional. The brain stores memories based on the emotional and sensory input that they provide. Of course, roleplaying games often provide this rich and immersive sensory experience.

Overall, Ouellette suggests that the experience of playing roleplaying games can be just as real and meaningful to players as real-life experiences. While memories created during gameplay can be just as vivid and long-lasting.

Going Beyond the Game

This is really interesting to me. The idea that we can use roleplaying games to give people experiences that their memory will remember as close real life is compelling. For me, this means that we can use roleplaying games like D&D as a tool to give people experiences that can accumulate as real lived experience.

Imagine the future leaders in your company. They get trained in the theory and principals of good leadership. However, placing them in a position of authority can be daunting due to their lack of experience. What if you could run them through a series of roleplaying game scenarios where the cohort experiences difficult leadership decisions together. Measured and considerate feedback cements the lessons.

This type of training is exemplified by the military. Intense field exercises where the role of leader is switched between students gives them lived experience of leading under pressure. I don’t see why we cant create a similar experience using RPGs, albeit in the comfort of the indoors.

Have you ever used RPGs in the training environment?