Hell Week! Use Games to Create High Performing Teams

In leadership development, creating cohesive teams and fostering a sense of shared experience is vital. One unconventional yet effective approach is to draw inspiration from the intense special forces training programs, such as the SAS or the Navy SEALs’ Hell Week. By using roleplaying games like Dungeons and Dragons (D&D), we can provide a unique and immersive environment for future leaders to bond, develop teamwork skills, and earn their place within the team. This post explores how RPGs can replicate the essence of a Hell Week, offering a challenging and rewarding experience that builds resilience, camaraderie, and a sense of accomplishment. But, without the physical demands or shouting…

The Power of Immersive Experiences

Roleplaying games provide a powerful platform for creating immersive experiences. Through the vivid storytelling, players can step into the shoes of characters facing formidable challenges. Just like the aspiring Navy SEALs during Hell Week. By setting the stage with a compelling narrative and challenging quests, RPGs enable participants to engage deeply and emotionally. In turn, fostering a sense of shared struggle and accomplishment.

There needs to be difficult odds, time pressure an engaging story forcing quick decision making. The pacing must be fast and action packed with some downtime to let the participants catch their breath.

The location is also important, props, reduced lighting, atmospheric music and other sound effects can really help create that feeling of immersion. Ultimately, immersion will make sure that this event will be remembered for a long time to come.

Experiences like these can really solidify a sense of team

Teamwork and Cooperation

In both Hell Week and RPGs, teamwork and cooperation are essential for success. In replicating the intensity of Hell Week, players must rely on one another’s strengths, communicate effectively, and make collective decisions. Each participant has a unique role to play, just like in a SEAL team. As such, they must learn to trust and support each other to overcome the obstacles they face. This shared experience builds strong bonds and encourages participants to view their colleagues as indispensable teammates.

When designing this type of event it must be impossible to complete the tasks alone. Rather coordinated effort, where communication, teamwork and leadership come to the fore.

Embracing Challenges and Resilience

Hell Weeks are characterized by their demanding nature and the need for resilience. Without it you will not make it. In the gaming world, players encounter various obstacles, puzzles, and adversaries that require strategic thinking, adaptability, and determination to overcome. Rather than focusing on endurance, mental resilience should be challenged. Despite their obviously physical demands, Hell Week also challenges aspiring SEALs mentally, and emotionally.

By replicating these challenges within an RPG setting, participants can experience a similar sense of perseverance, pushing their limits, and developing a resilient mindset that will serve them well as future leaders.

Overcoming adversity together creates a real sense of accomplishment

Accomplishment and Validation

One of the most rewarding aspects of Hell Week is the feeling of accomplishment and validation that comes with completing it. Similarly, an RPG designed around this concept can provide participants with a tangible sense of achievement. By setting clear goals, tracking progress, and acknowledging milestones, participants can feel a genuine sense of pride and validation when they successfully navigate the challenges presented within the game. This sense of earned accomplishment enhances their self-confidence and strengthens their belief in their abilities as leaders.

Final Thoughts

Of course, we can never replicate the Navy SEAL Hell Week. This is a process that has been refined over years, unique to the physical and mental demands of a very specialist job. However, aspiring towards a Hell Week-like experience using roleplaying games offers a unique and effective way to foster teamwork. As well as building resilience, and creating a shared sense of accomplishment among future leaders. By immersing participants in a challenging and immersive RPG campaign or event, we can provide them with the opportunity to overcome obstacles, rely on their teammates, and earn their place in the team. Through this experience, they develop essential leadership skills, forge lasting bonds, and emerge as stronger, more confident leaders ready to take on real-world challenges.

Imagine your tight knit team in five years time, reminiscing about their “Hell Week” experience and welcoming new staff members going through the same experience. A powerful vision.

In my next post I will look at creating an example scenario to show how these aspirations could be applied to a real world experience.

Have you ever experienced an event where your team and staff were a more cohesive group afterwards?

Developing a Powerful Learning RPG with Cthulhu Dark and Those Dark Places

Role-playing games (RPGs) have long been celebrated for their ability to immerse players in rich narratives and challenging scenarios. Beyond their entertainment value, RPGs can also serve as powerful tools for learning and personal development. It is my aim to create a roleplaying game that can help facilitate powerful learning experiences. I have set out a series of principles that I consider critical to playing the game in this context.

In this article, I look at two rulesets that I think can be used in developing a learning RPG where player decision making is key. I believe that Cthulhu Dark and Those Dark Places, can be effectively harnessed into a ruleset for a learning-focused RPG experience.

Cthulhu Dark

Cthulhu Dark, designed by Graham Walmsley, is a minimalist RPG system that thrives on atmospheric horror and player-driven storytelling. While the game is known for its Lovecraftian themes, its simplicity and focus on narrative make it a versatile tool for educational settings. The core mechanic revolves around rolling one to three six-sided dice to determine success or failure. Additionally, characters have only one stat. This streamlined approach encourages players to immerse themselves in the story, fostering creative thinking and collaborative problem-solving skills.

This game has a brilliant insight mechanic. As characters are exposed to the horrors of the scenario it slowly builds. Until the characters have seen too much and break. While this works really well for the horror theme it may need alteration when developing a learning RPG. Changing it from insight to exhaustion would allow you to cover a wider variety of genres and scenarios.

You can read a more in depth review of this fantastic game here.

Those Dark Places

Those Dark Places, created by Jonathan Hicks, is a science fiction RPG system that invites players to explore the mysteries of the cosmos. My favourite movie of all time, Alien is a core inspiration here. It emphasizes the survival of a team in an unforgiving environment, fostering teamwork, critical thinking, and decision-making skills. By presenting players with complex challenges and dilemmas, Those Dark Places prompts them to weigh the consequences of their choices, fostering a deep sense of responsibility and strategic thinking.

Of course, the game system is also very rules-lite. Utilizing six sided dice over four attributes. It also has a great stress mechanic that builds over time as the characters experience high pressure situations.

You can find a more detailed review of this awesome game here.

Using These Games

Integrating Cthulhu Dark and Those Dark Places into an experiential learning setting yields numerous benefits. Firstly, these games encourage active participation and engagement, fostering a love for learning and exploration. Dice rolling in both games are kept to a minimum. Meaning decision making and player actions have significantly more weight. The collaborative nature of RPGs also promotes teamwork and effective communication skills, as players must work together to overcome obstacles and solve problems. Additionally, neither game has the level/experience constructs of Dungeons & Dragons. The open-ended nature of these systems stimulates creativity and imagination, allowing players to think outside the box and develop innovative solutions.

Use When Developing a Learning RPG

Utilizing Cthulhu Dark and Those Dark Places as learning tools, educators can adapt the game mechanics to suit specific educational goals. For example, scenarios based in reality can be easily reimagined in the Cthulhu Dark system. Focusing on participant decisions and collaboration. Those Dark Places might be more applicable to simulate problem-solving, using skills to solve hypothetical challenges.

Of the two I think that Cthulhu Dark will form the mainstay of my future learning-rpg ruleset. It is highly versatile, focuses on player decision making and ramps up pressure with its insight mechanic. While scenarios will require careful tweaking, the core of the rules will not. Additionally it is the easier to teach players who are completely new to the concept of roleplaying.

Safety and Ethical Considerations

You may have noticed that the two gaming systems chosen both have a horror theme. This is not intentional. Perhaps the horror genre lends itself to more narrative focused gameplay. Of course, it is not my intent to include horror elements into the learning-focused scenarios, instead focusing on more grounded high pressure scenarios.

Remember, when utilizing RPGs as learning tools, it is crucial to establish a safe and inclusive environment for all participants. Emphasize the importance of respect, consent, and cooperation among players. Ensure that sensitive topics are approached with care, and provide opportunities for reflection and discussion after each session to process the emotional impact of the game.

Final Thoughts On Use as a Learning RPG

Cthulhu Dark and Those Dark Places are not only captivating RPG systems for entertainment but also effective tools for fostering learning and personal development. By leveraging their narrative-driven mechanics, we can create engaging and immersive experiences that promote critical thinking, problem-solving, teamwork, and creativity. Both would make a great learning RPG in their own right.

Using these game mechanics we can create unique and exciting ways to engage learners and expand their horizons beyond traditional training methods. Over the coming weeks I intend to pull together a simple ruleset that will let us explore experiential leadership and team learning through the poser of RPGs.