I’ve recently got into Bolt Action a WW2 wargame and am absolutely loving it. Before too long I found out that one of the local Perth clubs, Outpost 6030, was hosting Bolt Action at it’s Skulls 2026 tournament in March. I’ve never been particularly competitive gamer, rather enjoying the stories at the table than the results. However, playing four games in a day and getting to meet the wider community was too good a chance to pass up.
There is something nerve-wracking about your first tournament. You spend weeks painting models, tweaking lists, reading scenarios and imagining strategies. Then suddenly it is 0730 on a Sunday, you are standing in a hall full of strangers, ten beautifully laid out tables, 17 competitors, and your carefully assembled 1100 point force is waiting to march onto the battlefield.
I took a British Royal Marine Commando army with 12 order dice (not very many order dice as it turned out). I had spent plenty of time thinking about my list beforehand and honed it over a few practice games with Jake and Richard (thanks guys!). The event itself was run brilliantly by Dan. He kept everything moving smoothly, while maintaining a sunny disposition throughout. Four games between 0800 and 1700 is a proper marathon, but the day rattled along at a surprisingly fast pace.
Dan patrolled the tables answering rules queries and making sure we knew how much time we had left for each game. He also seemed to just love the atmosphere and getting into the hard fought games at each table. Every time he told me the time, I think a look of panic would cross my face. No poker faces in my side of the table.

Game one was against Marco and his Japanese army. This was my first real lesson of the day. I played far too cautiously, sitting back and trying to preserve units instead of throwing myself into the objectives. The result was that the end score was very one sided. Marco wiped the floor with me. These games were moving fast, and with four games packed into one day you had to get yourself into a winning position within three turns or simply run out of time.
After that first match I realised I needed to change my approach. From that point on I became much more aggressive and mobile with my commandos.
Game two was against Mark and his American force. The scenario involved hunting an informant and I felt much sharper in this game. I had a clear plan, moved more decisively and generally played far more tactically than I had in game one. The strategy itself was sound, but the dice gods decided to laugh in my face. My reserves stubbornly refused to arrive and secure the left flank, which allowed Mark to roll up that side of the table and march away with the informant and a convincing win. A fun game, though and I really felt on the edge of my seat the whole way through.
Lunch was a classic sausage sizzle and a quick chat, talking tactics and straight back into it.
Game three was against Martin and, yes, another Japanese army. By this point I was starting to wonder if every Japanese player in the state had decided to attend. This scenario focused on destroying objectives rather than simply shooting each other. It created a very different sort of game because instead of trading fire across the table, both of us were racing to damage key targets.
Martin had a very rough run of luck with his dice, while my army stuck to my plan nicely. My commandos moved quickly, focused on the objectives and managed to take out most of them. At last, my first tournament win. It may not have been the most heroic battle of the day, but it felt great to get one on the board.
The final game was against Dave and, somehow, yet another Japanese force. The scenario focused on eliminating a specific unit. I made a few mistakes early, lost momentum and Dave completely outplayed me. I couldn’t get anywhere near his unit while his airstrike and mortars battered my army from turn one.

One thing that really helped me through the day was preparation. Before the tournament I had printed out the scenario pack and written a rough strategy for each mission. That turned out to be incredibly useful. Instead of staring blankly at the table trying to invent a plan on the spot, I already had a basic framework in mind. It freed up brain space for reacting to what my opponent was doing and kept me focused on the scenario.
Perhaps the biggest takeaway from the day was not the result, but the people. Every opponent I played was an absolute gentleman. Everyone played fairly, kept things friendly and had a good laugh along the way. I also had some great conversations with the other players between rounds. The WA Bolt Action community felt very welcoming, which makes a huge difference when you are walking nervously into your first event.
At the end of the day there was a prize giving. I think I finished 11th out of 17, which I was pretty happy with for a first event. I also won some extra order dice and an exclusive Gus March-Phillipps model, which felt like a proper little treasure chest at the end of the day.
Most importantly, I came away with four fun games, a better understanding of how tournament Bolt Action works and a few offers for future games. Not a bad haul for one Sunday. One thing’s for certain, I’ll be signing up for the next one as soon as I can.

